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Experience
JAN 2023 - MAY 2023
Level Designer | Half-Life 2 CUSTOM MOD
• Scripted custom APC boss enemy behavior and actions throughout the level.
• Developed a system of damage stages to play VFX from the boss enemy using visual scripting.
• Designed level layout to interact with APC boss enemy and dynamically change from the enemy’s movement.
• Scripted other enemies to ambush players during regular playtime and during the boss fight.
AUG 2022 - DEC 2022
Level Designer | Conjury Revell, ARENA SHOOTER, Released to Steam 2023
• Collaborated with systems, mission, and design leadership teams from preproduction to shipped product.
• Utilized unreal sequencer and key-framing to create smooth cinematic transitions to show player goals.
• Increased game content by 30% within the second and third level’s design pipeline.
• Sandboxed and implemented levels for metrics testing according to lead level designer’s vision and scope.
JAN 2022 - May 2022
Level Designer | Hex Rally Racers, KART RACER, Released to Steam 2022
• Designed Shroom Shire, one of the six tracks within the game, from concept to launch.
• Built collision for meshes and raceways between three different track teams.
• Set dressed two different track’s skyboxes, raceway, foreground, and midground.
• Worked with programming and art teams to create LODs to improve performance metrics and framerate.
Engines and Technical Tools
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Unity
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Unreal 4 & 5
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Creation Kit
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Hammer
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Dying Light Developer Tools
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Lua
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JIRA Software
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I/O Scripting
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Papyrus
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UE Blueprints
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Perforce
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Adobe Photoshop
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Adobe Illustrator
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Adobe Premiere Pro
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3DS Max
Skills
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Cross-discipline Communication
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Rapid Prototyping
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Level Integration
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Self-driven
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Collaboration
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Concept Pitching
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Quality Written Documentation
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Critical Thinking
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Positive Demeanor
Education
Master of Interactive Technology Specialized in Level Design, SMU Guildhall 2023
Bachelor of Science in Marketing, LSU 2021
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