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Experience
Game Designer | Millennia, TURN BASED 4X, Released to Steam 2024
C Prompt Games, July 2023 - Present
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Designed a full age for second DLC with units, technologies, and mechanics.
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Created a national spirit for second DLC with unique tile improvements and intended mechanics.
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Worked with design team to develop a unique tile changing mechanic for the first DLC.
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Documented map gen for modding community and released each new map type within an update.
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Charted Ai tech paths through a play session and designed floor and ceiling based on difficulty.
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Constructed goal weighting system to display unique behavior from enemy Ai.
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Added every Wonder within the game past the Age of Iron.
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Balanced 10+ governments, 30+ national spirits, 30+ ages, and more.
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Implemented innovation and chaos events based on player choices.
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Spent time on fan forums and discords analyzing feedback about my changes to the game
Level Designer | Conjury Revell, ARENA SHOOTER, Released to Steam 2023
SMU Guildhall, August 2021 - May 2023
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Designed and paced enemy encounters for 2 levels within the game.
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Built second level of the game with varied gameplay and environment.
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Increased game content by 30% within the second and third levels with reused assets.
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Sandboxed and implemented levels from the lead level designer’s vision.
Engines and Technical Tools
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Unity
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Unreal Engine
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Creation Kit
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Source
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Lua
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JIRA Software
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XML
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UE Blueprints
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Perforce
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Adobe Photoshop
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Adobe Illustrator
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Adobe Premiere Pro
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Godot
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Python
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3DS Max
Skills
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Cross-discipline Communication
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Rapid Prototyping
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Level Integration
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Self-driven
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Collaborative
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Concept Pitching
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Quality Written Documentation
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Critical Thinking
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Problem Solving
Education
Master of Interactive Technology Specialized in Level Design, SMU Guildhall 2023
Bachelor of Science in Marketing, LSU 2021
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